Searched refs:current_frame_state (Results 1 – 1 of 1) sorted by relevance
45 Node* current_frame_state = nullptr; // New frame state. member425 block_effects.For(block->PredecessorAt(0), block).current_frame_state; in Run()428 .current_frame_state != frame_state) { in Run()471 data->current_frame_state = frame_state; in Run()