Searched refs:dDepth (Results 1 – 2 of 2) sorted by relevance
202 int dDepth = dest->getDepth(); in GenerateMipSubLevels() local208 float d = (float)sDepth / (float)dDepth; in GenerateMipSubLevels()212 for(int k = 0; k < dDepth; k++) in GenerateMipSubLevels()
672 int dDepth = dest->getDepth(); in stretchCube() local674 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()691 for(int z = 0; z < dDepth; ++z) in stretchCube()