/external/skia/src/pathops/ |
D | SkPathOpsCurve.cpp | 66 SkDRect dRect; in setConicBounds() local 67 dRect.setBounds(dCurve, fConic, tStart, tEnd); in setConicBounds() 68 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), in setConicBounds() 69 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); in setConicBounds() 76 SkDRect dRect; in setCubicBounds() local 77 dRect.setBounds(dCurve, fCubic, tStart, tEnd); in setCubicBounds() 78 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), in setCubicBounds() 79 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); in setCubicBounds() 86 SkDRect dRect; in setQuadBounds() local 87 dRect.setBounds(dCurve, fQuad, tStart, tEnd); in setQuadBounds() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 529 SliceRect dRect; in stretchRect() local 555 dRect = *destRect; in stretchRect() 557 if(dRect.x0 > dRect.x1) in stretchRect() 559 swap(dRect.x0, dRect.x1); in stretchRect() 562 if(dRect.y0 > dRect.y1) in stretchRect() 564 swap(dRect.y0, dRect.y1); in stretchRect() 569 dRect.y0 = 0; in stretchRect() 570 dRect.x0 = 0; in stretchRect() 571 dRect.y1 = dHeight; in stretchRect() 572 dRect.x1 = dWidth; in stretchRect() [all …]
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 382 SliceRect dRect; in stretchRect() local 398 dRect = *destRect; in stretchRect() 402 dRect.y0 = 0; in stretchRect() 403 dRect.x0 = 0; in stretchRect() 404 dRect.y1 = dHeight; in stretchRect() 405 dRect.x1 = dWidth; in stretchRect() 408 …bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - … in stretchRect() 425 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect() 467 …unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOC… in stretchRect() 471 unsigned int width = dRect.x1 - dRect.x0; in stretchRect() [all …]
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 497 SliceRect dRect; in stretchRect() local 513 dRect = *destRect; in stretchRect() 517 dRect.y0 = 0; in stretchRect() 518 dRect.x0 = 0; in stretchRect() 519 dRect.y1 = dHeight; in stretchRect() 520 dRect.x1 = dWidth; in stretchRect() 523 …bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - … in stretchRect() 540 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect() 582 …unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOC… in stretchRect() 586 unsigned int width = dRect.x1 - dRect.x0; in stretchRect() [all …]
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/external/swiftshader/src/Main/ |
D | FrameBufferDD.cpp | 293 RECT dRect; in blit() local 297 dRect.bottom = bounds.top + destRect->y1; in blit() 298 dRect.left = bounds.left + destRect->x0; in blit() 299 dRect.right = bounds.left + destRect->x1; in blit() 300 dRect.top = bounds.top + destRect->y0; in blit() 304 dRect.bottom = bounds.top + height; in blit() 305 dRect.left = bounds.left + 0; in blit() 306 dRect.right = bounds.left + width; in blit() 307 dRect.top = bounds.top + 0; in blit() 312 long result = frontBuffer->Blt(&dRect, backBuffer, (LPRECT)sourceRect, DDBLT_WAIT, 0); in blit()
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/external/swiftshader/src/Renderer/ |
D | Blitter.hpp | 78 …void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgb… 79 …void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool fil… 89 …void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Bl… 90 …bool blitReactor(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, c…
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D | Blitter.cpp | 34 …void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigne… in clear() argument 38 SliceRect sRect(dRect); in clear() 40 blit(&color, sRect, dest, dRect, clearOptions); in clear() 43 …void Blitter::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect,… in blit() argument 46 blit(source, sRect, dest, dRect, options); in blit() 62 SliceRect dRect = destRect; in blit() local 69 swap(dRect.x0, dRect.x1); in blit() 74 swap(dRect.y0, dRect.y1); in blit() 79 dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit() 81 float w = static_cast<float>(sRect.x1 - sRect.x0) / static_cast<float>(dRect.x1 - dRect.x0); in blit() [all …]
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D | Renderer.hpp | 321 …virtual void clear(void* pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int… 322 …virtual void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, …
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D | Renderer.cpp | 193 …void Renderer::clear(void *pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned i… in clear() argument 195 blitter.clear(pixel, format, dest, dRect, rgbaMask); in clear() 198 …void Renderer::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect… in blit() argument 200 blitter.blit(source, sRect, dest, dRect, filter); in blit()
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/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.cpp | 169 sw::Rect dRect(0, 0, 0, 0); in Present() local 181 dRect.x0 = destRect->left; in Present() 182 dRect.y0 = destRect->top; in Present() 183 dRect.x1 = destRect->right; in Present() 184 dRect.y1 = destRect->bottom; in Present() 187 … frameBuffer->blit(window, source, sourceRect ? &sRect : 0, destRect ? &dRect : 0, format, stride); in Present()
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D | Direct3DDevice9.cpp | 5403 RECT dRect; in UpdateSurface() local 5422 dRect.left = destPoint->x; in UpdateSurface() 5423 dRect.top = destPoint->y; in UpdateSurface() 5424 dRect.right = destPoint->x + sRect.right - sRect.left; in UpdateSurface() 5425 dRect.bottom = destPoint->y + sRect.bottom - sRect.top; in UpdateSurface() 5429 dRect.left = 0; in UpdateSurface() 5430 dRect.top = 0; in UpdateSurface() 5431 dRect.right = sRect.right - sRect.left; in UpdateSurface() 5432 dRect.bottom = sRect.bottom - sRect.top; in UpdateSurface() 5435 if(!validRectangle(&sRect, sourceSurface) || !validRectangle(&dRect, destinationSurface)) in UpdateSurface() [all …]
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