Searched refs:dUV2 (Results 1 – 1 of 1) sorted by relevance
1419 Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; in computeLod() local1421 lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis in computeLod()1432 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod()1496 Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; in computeLodCube() local1498 lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis in computeLodCube()