Searched refs:dUVdxy (Results 1 – 1 of 1) sorted by relevance
1416 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); in computeLod() local1418 Float4 dUV2dxy = dUVdxy * dUVdxy; in computeLod()1425 Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); in computeLod()1493 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube() local1495 Float4 dUV2dxy = dUVdxy * dUVdxy; in computeLodCube()