Searched refs:d_b (Results 1 – 3 of 3) sorted by relevance
201 d_b = statistics.DurationsDiscrepancy(durations_b)204 self.assertTrue(d_a < d_b < d_c)
390 int d_b = b - (uint8_t)(p_color); in ConvertBuffer_Rgb2PltRgb8() local391 err = d_r * d_r + d_g * d_g + d_b * d_b; in ConvertBuffer_Rgb2PltRgb8()
302 "For one-dimensional array textures, h_b and d_b are treated as 1,304 For two-dimensional array textures, d_b is always treated as one,