Searched refs:deFloatExp2 (Results 1 – 10 of 10) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 520 return deFloatExp2(inVal); in evaluateComp() 541 inMin = deFloatExp2(deFloatMax(outMin, rangeMin)); in transformValueRange() 542 inMax = deFloatExp2(deFloatMin(outMax, rangeMax)); in transformValueRange()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureFilteringTests.cpp | 177 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DFilteringTestInstance() 178 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNd… in Texture2DFilteringTestInstance() 619 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->ge… in iterate() 620 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->g… in iterate() 799 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textur… in iterate() 800 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textu… in iterate() 801 …const float sZ = deFloatExp2(lodZ) * float(de::max(m_renderer.getRenderWidth(), m_renderer.getRen… in iterate()
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D | vktTextureShadowTests.cpp | 301 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DShadowTestInstance() 302 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNd… in Texture2DShadowTestInstance() 731 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->… in Texture2DArrayShadowTestInstance() 732 …const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]-… in Texture2DArrayShadowTestInstance()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFilteringTests.cpp | 234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 235 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init() 856 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().g… in iterate() 857 …const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().… in iterate() 1098 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTextu… in iterate() 1099 …const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefText… in iterate() 1100 …const float sZ = deFloatExp2(lodZ)*float(de::max(viewport.width, viewport.height)) / float(m_grad… in iterate()
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D | es3fTextureShadowTests.cpp | 304 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 305 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init() 861 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init() 862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); in init()
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D | es3fShaderConstExprTests.cpp | 101 …{"exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatExp2(6.7f) … in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderConstExprTests.cpp | 94 …{"exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatExp2(6.7f) … in init()
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D | es2fTextureFilteringTests.cpp | 234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 235 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 120 DE_INLINE float deFloatExp2 (float a) { return (float)exp(a * DE_LOG_2); } in deFloatExp2() function
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/external/deqp/framework/common/ |
D | tcuVectorUtil.hpp | 444 TCU_DECLARE_VECTOR_UNARY_FUNC(exp2, deFloatExp2)
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