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Searched refs:deRoundFloatToInt32 (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fShaderPackingFunctionTests.cpp213 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f,… in iterate()
214 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f,… in iterate()
404 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, … in iterate()
405 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, … in iterate()
815 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, … in iterate()
816 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, … in iterate()
817 …const deUint16 ref2 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, … in iterate()
818 …const deUint16 ref3 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, … in iterate()
1024 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1… in iterate()
1025 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1… in iterate()
[all …]
Des31fPrimitiveBoundingBoxTests.cpp2200 if (missedPixels <= deRoundFloatToInt32((float)totalPixels * 0.1f)) in checkLineContinuity()
2965 …const tcu::IVec2 pixelCenter(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * (float)view… in verifyNarrowPointPattern()
2966 deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * (float)viewport.getHeight())); in verifyNarrowPointPattern()
3048 …const tcu::IVec2 pointPos = tcu::IVec2(deRoundFloatToInt32((refPoint.center.x()*0.5f + 0.5f) * (… in verifyWidePoint()
3049deRoundFloatToInt32((refPoint.center.y()*0.5f + 0.5f) * (float)viewport.getHeight())); in verifyWidePoint()
/external/deqp/framework/randomshaders/
DrsgProgramExecutor.cpp205 return tcu::RGBA(deClamp32(deRoundFloatToInt32(rgba.x()*255), 0, 255), in toColor()
206 deClamp32(deRoundFloatToInt32(rgba.y()*255), 0, 255), in toColor()
207 deClamp32(deRoundFloatToInt32(rgba.z()*255), 0, 255), in toColor()
208 deClamp32(deRoundFloatToInt32(rgba.w()*255), 0, 255)); in toColor()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderPackingFunctionTests.cpp214 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f,… in iterate()
215 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f,… in iterate()
437 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, … in iterate()
438 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, … in iterate()
912 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, … in iterate()
913 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, … in iterate()
914 …const deUint16 ref2 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, … in iterate()
915 …const deUint16 ref3 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, … in iterate()
1155 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1… in iterate()
1156 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1… in iterate()
[all …]
/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp84 numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); in setVertexFragmentRatio()
97 numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); in setVertexFragmentRatio()
DglsCalibration.cpp332 …int numMeasureFrames = deClamp32(deRoundFloatToInt32(m_params.targetMeasureDurationUs / m_calibr… in recomputeParameters()
DglsTextureBufferCase.cpp200 …cu::Vec4(m_texture.getPixel(de::clamp<int>((deRoundFloatToInt32(position.x() * 4) + 4) * (deRoundF… in shadeVertices()
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryInstancedRenderingTests.cpp503 const int ix1 = std::max(deRoundFloatToInt32(x1), 0); in getSubregion()
504 const int ix2 = std::min(deRoundFloatToInt32(x2), image.getWidth()); in getSubregion()
505 const int iy1 = std::max(deRoundFloatToInt32(y1), 0); in getSubregion()
506 const int iy2 = std::min(deRoundFloatToInt32(y2), image.getHeight()); in getSubregion()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineVertexInputTests.cpp1418 deRoundFloatToInt32((float)m_renderSize.x() * 0.0f), in verifyImage()
1419 deRoundFloatToInt32((float)m_renderSize.y() * 0.0f), in verifyImage()
1420 deRoundFloatToInt32((float)m_renderSize.x() * 0.5f), in verifyImage()
1421 deRoundFloatToInt32((float)m_renderSize.y() * 1.0f))); in verifyImage()
1423 deRoundFloatToInt32((float)m_renderSize.x() * 0.5f), in verifyImage()
1424 deRoundFloatToInt32((float)m_renderSize.y() * 0.0f), in verifyImage()
1425 deRoundFloatToInt32((float)m_renderSize.x() * 0.5f), in verifyImage()
1426 deRoundFloatToInt32((float)m_renderSize.y() * 1.0f))); in verifyImage()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp473 const int x0 = deRoundFloatToInt32(centerX - size*0.5f); in iterate()
474 const int y0 = deRoundFloatToInt32(centerY - size*0.5f); in iterate()
475 const int x1 = deRoundFloatToInt32(centerX + size*0.5f); in iterate()
476 const int y1 = deRoundFloatToInt32(centerY + size*0.5f); in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp532 …const int x0 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) - pointIter->z()*0.… in iterate()
533 …const int y0 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) - pointIter->z()*0.… in iterate()
534 …const int x1 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
535 …const int y1 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
Des2fDepthStencilClearTests.cpp440 …olor = tcu::RGBA(oldColor.getRed(), oldColor.getGreen(), deClamp32(deRoundFloatToInt32(step * 255.… in renderReference()
488 …tcu::RGBA newColor = tcu::RGBA(oldColor.getRed(), deClamp32(deRoundFloatToInt32(step * 255.0f), 0,… in renderReference()
Des2fDepthRangeTests.cpp384 int col = de::clamp(deRoundFloatToInt32((float)step*depthStep*255.0f), 0, 255); in iterate()
Des2fBufferWriteTests.cpp488 …const int size = de::clamp(deRoundFloatToInt32((float)m_curSize * deFloatPow(rnd.getFloat(0.0f, 0.… in iterate()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp439 int ox = deRoundFloatToInt32((float)width / 2.0f); in renderResource()
440 int oy = deRoundFloatToInt32((float)height / 2.0f); in renderResource()
441 int x1 = deRoundFloatToInt32(((float)width * fx1 / 2.0f) + (float)ox); in renderResource()
442 int y1 = deRoundFloatToInt32(((float)height * fy1 / 2.0f) + (float)oy); in renderResource()
443 int x2 = deRoundFloatToInt32(((float)width * fx2 / 2.0f) + (float)ox); in renderResource()
444 int y2 = deRoundFloatToInt32(((float)height * fy2 / 2.0f) + (float)oy); in renderResource()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifierUtil.cpp86 levelBounds[0] = deRoundFloatToInt32(q); in calcLevelBounds()
99 levelBounds[1] = deRoundFloatToInt32(q); in calcLevelBounds()
108 levelBounds[ndx] = deRoundFloatToInt32(q); in calcLevelBounds()
/external/deqp/modules/gles3/functional/
Des3fShaderPackingFunctionTests.cpp209 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f,… in iterate()
210 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f,… in iterate()
400 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, … in iterate()
401 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, … in iterate()
Des3fShaderBuiltinVarTests.cpp558 …const int x0 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) - pointIter->z()*0.… in iterate()
559 …const int y0 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) - pointIter->z()*0.… in iterate()
560 …const int x1 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
561 …const int y1 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
Des3fDepthStencilClearTests.cpp443 …olor = tcu::RGBA(oldColor.getRed(), oldColor.getGreen(), deClamp32(deRoundFloatToInt32(step * 255.… in renderReference()
491 …tcu::RGBA newColor = tcu::RGBA(oldColor.getRed(), deClamp32(deRoundFloatToInt32(step * 255.0f), 0,… in renderReference()
Des3fFragDepthTests.cpp410 int col = de::clamp(deRoundFloatToInt32((float)step*depthStep*255.0f), 0, 255); in iterate()
Des3fBufferWriteTests.cpp500 …const int size = de::clamp(deRoundFloatToInt32((float)m_curSize * deFloatPow(rnd.getFloat(0.0f, 0.… in iterate()
/external/deqp/framework/delibs/debase/
DdeMath.h217 DE_INLINE deInt32 deRoundFloatToInt32 (float x) { if(x >= 0.0f) return (deInt32)(x + 0.5f); else… in deRoundFloatToInt32() function
/external/deqp/framework/common/
DtcuRasterizationVerifier.cpp2135 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deRoundFloatToInt32 in calculateTriangleCoverage()
2136 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deRoundFloatToInt32 in calculateTriangleCoverage()
2137 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deRoundFloatToInt32 in calculateTriangleCoverage()
DtcuTestLog.cpp230 res[i] = de::max(1, deRoundFloatToInt32((float)imageSize[i] / d)); in computeScaledSize()
/external/deqp/external/vulkancts/modules/vulkan/
DvktRenderPassTests.cpp2945 const IVec2 posAI (deRoundFloatToInt32(origin.x() + (p.x() * posA.x())), in renderReferenceValues()
2946 deRoundFloatToInt32(origin.y() + (p.y() * posA.y()))); in renderReferenceValues()
2947 const IVec2 posBI (deRoundFloatToInt32(origin.x() + (p.x() * posB.x())), in renderReferenceValues()
2948 deRoundFloatToInt32(origin.y() + (p.y() * posB.y()))); in renderReferenceValues()
4111 const deInt32 xi = deRoundFloatToInt32(origin + (p * x)); in roundToViewport()

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