Searched refs:depthCopy (Results 1 – 1 of 1) sorted by relevance
5659 GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local5660 if (!depthCopy) { in _mesa_pack_depth_span()5666 memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); in _mesa_pack_depth_span()5667 _mesa_scale_and_bias_depth(ctx, n, depthCopy); in _mesa_pack_depth_span()5668 depthSpan = depthCopy; in _mesa_pack_depth_span()5766 free(depthCopy); in _mesa_pack_depth_span()5781 GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local5785 if (!depthCopy || !stencilCopy) { in _mesa_pack_depth_stencil_span()5787 free(depthCopy); in _mesa_pack_depth_stencil_span()5793 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()[all …]