Searched refs:depthMap (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/core/ |
D | SkLights.cpp | 37 sk_sp<SkImage> depthMap; in MakeFromBuffer() local 40 if (!(depthMap = buf.readImage())) { in MakeFromBuffer() 50 light.setShadowMap(depthMap); in MakeFromBuffer() 54 light.setShadowMap(depthMap); in MakeFromBuffer()
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D | SkCanvas.cpp | 3018 sk_sp<SkImage> depthMap; in onDrawShadowedPicture() local 3059 depthMap = surf->makeImageSnapshot(); in onDrawShadowedPicture() 3090 depthMap = surf->makeImageSnapshot(); in onDrawShadowedPicture() 3094 fLights->light(i).setShadowMap(std::move(depthMap)); in onDrawShadowedPicture() 3107 blurSurf->getCanvas()->drawImage(std::move(depthMap), 0, 0, &blurPaint); in onDrawShadowedPicture()
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/external/mesa3d/src/mesa/main/ |
D | readpix.c | 468 GLubyte *depthMap, *stencilMap, *stencilVals; in fast_read_depth_stencil_pixels_separate() local 475 GL_MAP_READ_BIT, &depthMap, &depthStride); in fast_read_depth_stencil_pixels_separate() 476 if (!depthMap) { in fast_read_depth_stencil_pixels_separate() 493 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); in fast_read_depth_stencil_pixels_separate() 501 depthMap += depthStride; in fast_read_depth_stencil_pixels_separate() 529 GLubyte *depthMap, *stencilMap; in slow_read_depth_stencil_pixels_separate() local 539 GL_MAP_READ_BIT, &depthMap, &depthStride); in slow_read_depth_stencil_pixels_separate() 540 if (!depthMap) { in slow_read_depth_stencil_pixels_separate() 556 stencilMap = depthMap; in slow_read_depth_stencil_pixels_separate() 565 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate() [all …]
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