Searched refs:depthStencilRenderbuffer (Results 1 – 3 of 3) sorted by relevance
406 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer() local407 mDepthbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()408 mStencilbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()411 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; in DefaultFramebuffer()412 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; in DefaultFramebuffer()
451 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer() local452 mDepthbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()453 mStencilbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()456 …mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER_OES : GL_NONE… in DefaultFramebuffer()457 …mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER_OES : GL_… in DefaultFramebuffer()
673 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer() local674 mDepthbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()675 mStencilbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()677 …mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? defaultRenderbufferType : GL_… in DefaultFramebuffer()678 …mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? defaultRenderbufferType :… in DefaultFramebuffer()