/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 103 bool depthTestEnabled; member 111 , depthTestEnabled (false) in DepthStencilParams() 144 …log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") <<… in operator <<() 145 if (params.depthTestEnabled) in operator <<() 299 renderCmd.params.depthTestEnabled = true; in generateBaseClearAndDepthCommands() 328 cmd.params.depthTestEnabled = true; in generateDepthVisualizeCommands() 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand() 401 if (dst.state.depthTestEnabled) in translateCommand() 453 if (command.params.depthTestEnabled) in render() 757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState() [all …]
|
D | es2fRandomFragmentOpTests.cpp | 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState() 109 if (dst.depthTestEnabled) in translateState() 181 if (state.depthTestEnabled) in setGLState()
|
/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 103 bool depthTestEnabled; member 111 , depthTestEnabled (false) in DepthStencilParams() 144 …log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") <<… in operator <<() 145 if (params.depthTestEnabled) in operator <<() 299 renderCmd.params.depthTestEnabled = true; in generateBaseClearAndDepthCommands() 328 cmd.params.depthTestEnabled = true; in generateDepthVisualizeCommands() 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand() 401 if (dst.state.depthTestEnabled) in translateCommand() 453 if (command.params.depthTestEnabled) in render() 757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState() [all …]
|
D | es3fRandomFragmentOpTests.cpp | 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState() 109 if (dst.depthTestEnabled) in translateState() 181 if (state.depthTestEnabled) in setGLState()
|
/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 89 bool depthTestEnabled; member 106 , depthTestEnabled (false) in RenderState()
|
D | glsInteractionTestUtil.cpp | 151 state.depthTestEnabled = rnd.getFloat() < depthTestProbability; in computeRandomRenderState() 184 if (state.depthTestEnabled) in computeRandomRenderState()
|
D | glsFragOpInteractionCase.cpp | 252 if (state.depthTestEnabled) in setRenderState()
|
/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 236 bool depthTestEnabled; member 270 , depthTestEnabled (false) in FragmentOperationState()
|
D | rrFragmentOperations.cpp | 757 bool doDepthTest = hasDepth && state.depthTestEnabled; in render()
|
/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 60 mState.depthTestEnabled = false; in Context() 367 if(mState.depthTestEnabled != enabled) in setDepthTestEnabled() 369 mState.depthTestEnabled = enabled; in setDepthTestEnabled() 376 return mState.depthTestEnabled; in isDepthTestEnabled() 1205 case GL_DEPTH_TEST: *params = mState.depthTestEnabled; break; in getBooleanv() 1722 if(mState.depthTestEnabled) in applyState()
|
D | Context.h | 428 bool depthTestEnabled; member
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 60 mState.depthTestEnabled = false; in Context() 385 if(mState.depthTestEnabled != enabled) in setDepthTestEnabled() 387 mState.depthTestEnabled = enabled; in setDepthTestEnabled() 394 return mState.depthTestEnabled; in isDepthTestEnabled() 1112 case GL_DEPTH_TEST: *params = mState.depthTestEnabled; break; in getBooleanv() 1761 if(mState.depthTestEnabled) in applyState()
|
D | Context.h | 227 bool depthTestEnabled; member
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 59 mState.depthTestEnabled = false; in Context() 372 if(mState.depthTestEnabled != enabled) in setDepthTestEnabled() 374 mState.depthTestEnabled = enabled; in setDepthTestEnabled() 381 return mState.depthTestEnabled; in isDepthTestEnabled() 1757 case GL_DEPTH_TEST: *params = mState.depthTestEnabled; break; in getBooleanv() 2749 if(mState.depthTestEnabled) in applyState()
|
D | Context.h | 333 bool depthTestEnabled; member
|
/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 773 state.fragOps.depthTestEnabled = true; in runCase()
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineDepthTests.cpp | 858 renderState.fragOps.depthTestEnabled = true; in verifyImage()
|
D | vktPipelineStencilTests.cpp | 945 renderState.fragOps.depthTestEnabled = true; in verifyImage()
|
/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 312 state.fragOps.depthTestEnabled = true; in toReferenceRenderState()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4322 state.fragOps.depthTestEnabled = m_depthTestEnabled; in drawWithReference()
|