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Searched refs:depthTestEnabled (Results 1 – 20 of 20) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp103 bool depthTestEnabled; member
111 , depthTestEnabled (false) in DepthStencilParams()
144 …log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") <<… in operator <<()
145 if (params.depthTestEnabled) in operator <<()
299 renderCmd.params.depthTestEnabled = true; in generateBaseClearAndDepthCommands()
328 cmd.params.depthTestEnabled = true; in generateDepthVisualizeCommands()
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
401 if (dst.state.depthTestEnabled) in translateCommand()
453 if (command.params.depthTestEnabled) in render()
757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState()
[all …]
Des2fRandomFragmentOpTests.cpp103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
109 if (dst.depthTestEnabled) in translateState()
181 if (state.depthTestEnabled) in setGLState()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp103 bool depthTestEnabled; member
111 , depthTestEnabled (false) in DepthStencilParams()
144 …log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") <<… in operator <<()
145 if (params.depthTestEnabled) in operator <<()
299 renderCmd.params.depthTestEnabled = true; in generateBaseClearAndDepthCommands()
328 cmd.params.depthTestEnabled = true; in generateDepthVisualizeCommands()
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
401 if (dst.state.depthTestEnabled) in translateCommand()
453 if (command.params.depthTestEnabled) in render()
757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState()
[all …]
Des3fRandomFragmentOpTests.cpp103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
109 if (dst.depthTestEnabled) in translateState()
181 if (state.depthTestEnabled) in setGLState()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp89 bool depthTestEnabled; member
106 , depthTestEnabled (false) in RenderState()
DglsInteractionTestUtil.cpp151 state.depthTestEnabled = rnd.getFloat() < depthTestProbability; in computeRandomRenderState()
184 if (state.depthTestEnabled) in computeRandomRenderState()
DglsFragOpInteractionCase.cpp252 if (state.depthTestEnabled) in setRenderState()
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp236 bool depthTestEnabled; member
270 , depthTestEnabled (false) in FragmentOperationState()
DrrFragmentOperations.cpp757 bool doDepthTest = hasDepth && state.depthTestEnabled; in render()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp60 mState.depthTestEnabled = false; in Context()
367 if(mState.depthTestEnabled != enabled) in setDepthTestEnabled()
369 mState.depthTestEnabled = enabled; in setDepthTestEnabled()
376 return mState.depthTestEnabled; in isDepthTestEnabled()
1205 case GL_DEPTH_TEST: *params = mState.depthTestEnabled; break; in getBooleanv()
1722 if(mState.depthTestEnabled) in applyState()
DContext.h428 bool depthTestEnabled; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp60 mState.depthTestEnabled = false; in Context()
385 if(mState.depthTestEnabled != enabled) in setDepthTestEnabled()
387 mState.depthTestEnabled = enabled; in setDepthTestEnabled()
394 return mState.depthTestEnabled; in isDepthTestEnabled()
1112 case GL_DEPTH_TEST: *params = mState.depthTestEnabled; break; in getBooleanv()
1761 if(mState.depthTestEnabled) in applyState()
DContext.h227 bool depthTestEnabled; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp59 mState.depthTestEnabled = false; in Context()
372 if(mState.depthTestEnabled != enabled) in setDepthTestEnabled()
374 mState.depthTestEnabled = enabled; in setDepthTestEnabled()
381 return mState.depthTestEnabled; in isDepthTestEnabled()
1757 case GL_DEPTH_TEST: *params = mState.depthTestEnabled; break; in getBooleanv()
2749 if(mState.depthTestEnabled) in applyState()
DContext.h333 bool depthTestEnabled; member
/external/deqp/modules/internal/
DditFrameworkTests.cpp773 state.fragOps.depthTestEnabled = true; in runCase()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineDepthTests.cpp858 renderState.fragOps.depthTestEnabled = true; in verifyImage()
DvktPipelineStencilTests.cpp945 renderState.fragOps.depthTestEnabled = true; in verifyImage()
/external/deqp/modules/egl/
DteglRenderTests.cpp312 state.fragOps.depthTestEnabled = true; in toReferenceRenderState()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4322 state.fragOps.depthTestEnabled = m_depthTestEnabled; in drawWithReference()