Searched refs:depthVals (Results 1 – 3 of 3) sorted by relevance
532 GLfloat *depthVals; in slow_read_depth_stencil_pixels_separate() local561 depthVals = (GLfloat *) malloc(width * sizeof(GLfloat)); in slow_read_depth_stencil_pixels_separate()563 if (stencilVals && depthVals) { in slow_read_depth_stencil_pixels_separate()565 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate()570 depthVals, stencilVals, packing); in slow_read_depth_stencil_pixels_separate()582 free(depthVals); in slow_read_depth_stencil_pixels_separate()
135 const GLfloat *depthVals,
5777 const GLfloat *depthVals, in _mesa_pack_depth_stencil_span() argument5793 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()5795 depthVals = depthCopy; in _mesa_pack_depth_stencil_span()5809 GLuint z = (GLuint) (depthVals[i] * 0xffffff); in _mesa_pack_depth_stencil_span()5815 ((GLfloat*)dest)[i*2] = depthVals[i]; in _mesa_pack_depth_stencil_span()