/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) in setDepthbuffer() argument 72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES; in setDepthbuffer() 73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer); in setDepthbuffer() 142 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 144 if(depthbuffer) in getDepthBuffer() 146 return depthbuffer->getRenderTarget(); in getDepthBuffer() 287 Renderbuffer *depthbuffer = nullptr; in completeness() local 292 depthbuffer = getDepthbuffer(); in completeness() 294 if(!depthbuffer) in completeness() 299 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) in completeness() [all …]
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D | Framebuffer.h | 42 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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D | Context.cpp | 1319 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in getIntegerv() local 1321 if(depthbuffer) in getIntegerv() 1323 *params = depthbuffer->getDepthSize(); in getIntegerv() 1849 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local 1850 if(depthbuffer) in applyState() 1853 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) in setDepthbuffer() argument 72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer() 73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer); in setDepthbuffer() 281 Renderbuffer *depthbuffer = nullptr; in completeness() local 286 depthbuffer = getDepthbuffer(); in completeness() 288 if(!depthbuffer) in completeness() 293 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) in completeness() 300 if(!gl::IsDepthRenderable(depthbuffer->getFormat())) in completeness() 307 if(!gl::IsDepthTexture(depthbuffer->getFormat())) in completeness() 320 width = depthbuffer->getWidth(); in completeness() [all …]
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D | Framebuffer.h | 45 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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D | Context.cpp | 1424 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in getIntegerv() local 1426 if(depthbuffer) in getIntegerv() 1428 *params = depthbuffer->getDepthSize(); in getIntegerv() 1860 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local 1861 if(depthbuffer) in applyState() 1864 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 88 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) in setDepthbuffer() argument 90 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer() 91 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level, layer); in setDepthbuffer() 192 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 194 if(depthbuffer) in getDepthBuffer() 196 return depthbuffer->getRenderTarget(); in getDepthBuffer() 370 Renderbuffer *depthbuffer = nullptr; in completeness() local 375 depthbuffer = getDepthbuffer(); in completeness() 377 if(!depthbuffer) in completeness() 382 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) in completeness() [all …]
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D | Framebuffer.h | 43 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
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D | Context.cpp | 1996 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in getIntegerv() local 1998 if(depthbuffer) in getIntegerv() 2000 *params = depthbuffer->getDepthSize(); in getIntegerv() 2868 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local 2869 if(depthbuffer) in applyState() 2872 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState() 3388 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); in clearDepthBuffer() local 3390 if(depthbuffer) in clearDepthBuffer() 3393 sw::SliceRect clearRect = depthbuffer->getRect(); in clearDepthBuffer() 3400 … depthbuffer->clearDepth(depth, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepthBuffer() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 550 const glu::Renderbuffer depthbuffer (gl); in iterate() local 564 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuffer); in iterate() 569 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *depthbuffer); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 356 …idth, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 s… 409 …g, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stenc… in Framebuffer() argument 414 , m_depthbuffer (depthbuffer) in Framebuffer()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 606 …ixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::Mult…
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D | sglrReferenceContext.cpp | 312 …ixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::Mult… in ReferenceContext() argument 316 , m_defaultDepthbuffer (depthbuffer) in ReferenceContext()
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