Searched refs:determineFrameLayout (Results 1 – 10 of 10) sorted by relevance
28 void LanaiFrameLowering::determineFrameLayout(MachineFunction &MF) const { in determineFrameLayout() function in LanaiFrameLowering106 determineFrameLayout(MF); in emitPrologue()
27 void determineFrameLayout(MachineFunction &MF) const;
33 void determineFrameLayout(MachineFunction &MF) const;
56 void SPUFrameLowering::determineFrameLayout(MachineFunction &MF) const { in determineFrameLayout() function in SPUFrameLowering107 determineFrameLayout(MF); in emitPrologue()
79 unsigned determineFrameLayout(MachineFunction &MF,
422 unsigned PPCFrameLowering::determineFrameLayout(MachineFunction &MF, in determineFrameLayout() function in PPCFrameLowering671 unsigned FrameSize = determineFrameLayout(MF, false); in twoUniqueScratchRegsRequired()730 unsigned FrameSize = determineFrameLayout(MF); in emitPrologue()1687 unsigned StackSize = determineFrameLayout(MF, false, true); in addScavengingSpillSlot()
984 unsigned StackEst = TFI->determineFrameLayout(MF, false, true); in needsFrameBaseReg()
34 void determineFrameLayout(MachineFunction &MF) const;
173 void PPCFrameLowering::determineFrameLayout(MachineFunction &MF) const { in determineFrameLayout() function in PPCFrameLowering282 determineFrameLayout(MF); in emitPrologue()
300 static void determineFrameLayout(MachineFunction &MF) { in determineFrameLayout() function355 determineFrameLayout(MF); in emitPrologue()