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Searched refs:distanceVectorName (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.h77 const char* distanceVectorName, in EmitArgs()
92 , fDistanceVectorName(distanceVectorName) in EmitArgs()
DGrGLSLFragmentShaderBuilder.h94 virtual const char* distanceVectorName() const = 0;
164 const char* distanceVectorName() const override;
DGrGLSLProgramBuilder.cpp79 const char* distanceVectorName = nullptr; in emitAndInstallPrimProc() local
84 distanceVectorName = fFS.distanceVectorName(); in emitAndInstallPrimProc()
87 fFS.codeAppendf("vec4 %s;", distanceVectorName); in emitAndInstallPrimProc()
127 distanceVectorName, in emitAndInstallPrimProc()
DGrGLSLFragmentShaderBuilder.cpp126 const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const { in distanceVectorName() function in GrGLSLFragmentShaderBuilder
/external/skia/src/gpu/effects/
DGrBlurredEdgeFragmentProcessor.cpp33 fragBuilder->distanceVectorName()); in emitCode()
/external/skia/src/core/
DSkNormalBevelSource.cpp91 fragBuilder->distanceVectorName()); in onEmitCode()
93 fragBuilder->distanceVectorName()); in onEmitCode()