Searched refs:divX (Results 1 – 1 of 1) sorted by relevance
160 Sk4s divX = *xs * fXInvMax; in tileXPoints() local161 Sk4s modX = *xs - divX.floor() * fXMax; in tileXPoints()254 Sk4s divX = *xs * fXInvMax; in tileXPoints() local255 Sk4s modX = *xs - divX.floor() * fXMax; in tileXPoints()