Searched refs:dot3 (Results 1 – 10 of 10) sorted by relevance
/external/apache-commons-math/src/main/java/org/apache/commons/math/ode/nonstiff/ |
D | DormandPrince54StepInterpolator.java | 204 final double dot3 = theta * (2 - 3 * theta); in computeInterpolatedStateAndDerivatives() local 209 interpolatedDerivatives[i] = v1[i] + dot2 * v2[i] + dot3 * v3[i] + dot4 * v4[i]; in computeInterpolatedStateAndDerivatives()
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D | GraggBulirschStoerStepInterpolator.java | 323 final double dot3 = ((3 * theta - 4) * theta + 1) / h; in computeInterpolatedStateAndDerivatives() local 332 interpolatedDerivatives[i] = dot1 * p1 + dot2 * p2 + dot3 * p3; in computeInterpolatedStateAndDerivatives()
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D | DormandPrince853StepInterpolator.java | 365 final double dot3 = twoTheta * (1 + theta * (twoTheta -3)); in computeInterpolatedStateAndDerivatives() local 380 dot3 * v[3][i] + dot4 * v[4][i] + in computeInterpolatedStateAndDerivatives()
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/external/swiftshader/src/Shader/ |
D | VertexPipeline.cpp | 271 d = dot3(L, L); in pipeline() 299 dot = dot3(L, normal); in pipeline() 348 Float4 dot = Max(dot3(C, normal), Float4(0.0f)); // FIXME: max(dot3(C, normal), 0) in pipeline() 507 f = Sqrt(dot3(vertexPosition, vertexPosition)); // FIXME: f = length(vertexPosition); in pipeline() 649 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate() 700 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate() 818 Float4 d = Sqrt(dot3(p, p)); // FIXME: length(p); in processPointSize() 928 Float4 rcpLength = RcpSqrt_pp(dot3(src, src)); in normalize()
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D | PixelProgram.cpp | 1044 dst.x = dot3(src0, row0); in M3X2() 1045 dst.y = dot3(src0, row1); in M3X2() 1054 dst.x = dot3(src0, row0); in M3X3() 1055 dst.y = dot3(src0, row1); in M3X3() 1056 dst.z = dot3(src0, row2); in M3X3() 1066 dst.x = dot3(src0, row0); in M3X4() 1067 dst.y = dot3(src0, row1); in M3X4() 1068 dst.z = dot3(src0, row2); in M3X4() 1069 dst.w = dot3(src0, row3); in M3X4()
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D | VertexProgram.cpp | 947 dst.x = dot3(src0, row0); in M3X2() 948 dst.y = dot3(src0, row1); in M3X2() 957 dst.x = dot3(src0, row0); in M3X3() 958 dst.y = dot3(src0, row1); in M3X3() 959 dst.z = dot3(src0, row2); in M3X3() 969 dst.x = dot3(src0, row0); in M3X4() 970 dst.y = dot3(src0, row1); in M3X4() 971 dst.z = dot3(src0, row2); in M3X4() 972 dst.w = dot3(src0, row3); in M3X4()
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D | ShaderCore.cpp | 497 Float4 dot3(const Vector4f &v0, const Vector4f &v1) in dot3() function 880 dst = Sqrt(dot3(src, src)); in len3() 906 Float4 dot3 = dx * dx + dy * dy + dz * dz; in dist3() local 907 dst = Sqrt(dot3); in dist3() 952 Float4 dot = dot3(src0, src1); in dp3() 1337 Int4 flip = CmpNLT(dot3(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward3() 1371 Float4 d = dot3(N, I); in reflect3() 1411 Float4 d = dot3(N, I); in refract3() 1479 Float4 dot = dot3(src, src); in nrm3()
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D | ShaderCore.hpp | 113 Float4 dot3(const Vector4f &v0, const Vector4f &v1);
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 105 int dot3 = (point.x()-p3.x()) * (p0.y()-p3.y()) + (point.y()-p3.y()) * (p3.x()-p0.x()); in isInsideQuad() local 107 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 107 int dot3 = (point.x()-p3.x()) * (p0.y()-p3.y()) + (point.y()-p3.y()) * (p3.x()-p0.x()); in isInsideQuad() local 109 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
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