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Searched refs:dot3 (Results 1 – 10 of 10) sorted by relevance

/external/apache-commons-math/src/main/java/org/apache/commons/math/ode/nonstiff/
DDormandPrince54StepInterpolator.java204 final double dot3 = theta * (2 - 3 * theta); in computeInterpolatedStateAndDerivatives() local
209 interpolatedDerivatives[i] = v1[i] + dot2 * v2[i] + dot3 * v3[i] + dot4 * v4[i]; in computeInterpolatedStateAndDerivatives()
DGraggBulirschStoerStepInterpolator.java323 final double dot3 = ((3 * theta - 4) * theta + 1) / h; in computeInterpolatedStateAndDerivatives() local
332 interpolatedDerivatives[i] = dot1 * p1 + dot2 * p2 + dot3 * p3; in computeInterpolatedStateAndDerivatives()
DDormandPrince853StepInterpolator.java365 final double dot3 = twoTheta * (1 + theta * (twoTheta -3)); in computeInterpolatedStateAndDerivatives() local
380 dot3 * v[3][i] + dot4 * v[4][i] + in computeInterpolatedStateAndDerivatives()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp271 d = dot3(L, L); in pipeline()
299 dot = dot3(L, normal); in pipeline()
348 Float4 dot = Max(dot3(C, normal), Float4(0.0f)); // FIXME: max(dot3(C, normal), 0) in pipeline()
507 f = Sqrt(dot3(vertexPosition, vertexPosition)); // FIXME: f = length(vertexPosition); in pipeline()
649 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate()
700 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate()
818 Float4 d = Sqrt(dot3(p, p)); // FIXME: length(p); in processPointSize()
928 Float4 rcpLength = RcpSqrt_pp(dot3(src, src)); in normalize()
DPixelProgram.cpp1044 dst.x = dot3(src0, row0); in M3X2()
1045 dst.y = dot3(src0, row1); in M3X2()
1054 dst.x = dot3(src0, row0); in M3X3()
1055 dst.y = dot3(src0, row1); in M3X3()
1056 dst.z = dot3(src0, row2); in M3X3()
1066 dst.x = dot3(src0, row0); in M3X4()
1067 dst.y = dot3(src0, row1); in M3X4()
1068 dst.z = dot3(src0, row2); in M3X4()
1069 dst.w = dot3(src0, row3); in M3X4()
DVertexProgram.cpp947 dst.x = dot3(src0, row0); in M3X2()
948 dst.y = dot3(src0, row1); in M3X2()
957 dst.x = dot3(src0, row0); in M3X3()
958 dst.y = dot3(src0, row1); in M3X3()
959 dst.z = dot3(src0, row2); in M3X3()
969 dst.x = dot3(src0, row0); in M3X4()
970 dst.y = dot3(src0, row1); in M3X4()
971 dst.z = dot3(src0, row2); in M3X4()
972 dst.w = dot3(src0, row3); in M3X4()
DShaderCore.cpp497 Float4 dot3(const Vector4f &v0, const Vector4f &v1) in dot3() function
880 dst = Sqrt(dot3(src, src)); in len3()
906 Float4 dot3 = dx * dx + dy * dy + dz * dz; in dist3() local
907 dst = Sqrt(dot3); in dist3()
952 Float4 dot = dot3(src0, src1); in dp3()
1337 Int4 flip = CmpNLT(dot3(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward3()
1371 Float4 d = dot3(N, I); in reflect3()
1411 Float4 d = dot3(N, I); in refract3()
1479 Float4 dot = dot3(src, src); in nrm3()
DShaderCore.hpp113 Float4 dot3(const Vector4f &v0, const Vector4f &v1);
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp105 int dot3 = (point.x()-p3.x()) * (p0.y()-p3.y()) + (point.y()-p3.y()) * (p3.x()-p0.x()); in isInsideQuad() local
107 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp107 int dot3 = (point.x()-p3.x()) * (p0.y()-p3.y()) + (point.y()-p3.y()) * (p3.x()-p0.x()); in isInsideQuad() local
109 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()