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Searched refs:drawList (Results 1 – 4 of 4) sorted by relevance

/external/ImageMagick/Magick++/demo/
Dpiddle.cpp35 std::vector<Magick::Drawable> drawList; in main() local
39 drawList.push_back(DrawablePushGraphicContext()); in main()
40 drawList.push_back(DrawableViewbox(0,0,image.columns(),image.rows())); in main()
45 drawList.push_back(DrawableStrokeColor("#ccf")); in main()
48 drawList.push_back(DrawableLine(i,0, i,300)); in main()
49 drawList.push_back(DrawableLine(0,i, 300,i)); in main()
55 drawList.push_back(DrawableFillColor("blue")); in main()
56 drawList.push_back(DrawableStrokeColor("red")); in main()
57 drawList.push_back(DrawableRoundRectangle(15,15, 70,70, 10,10)); in main()
59 drawList.push_back(DrawableFillColor("blue")); in main()
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/external/skia/tools/viewer/
DViewer.cpp961 ImDrawList* drawList = ImGui::GetWindowDrawList(); in ImGui_Primaries() local
972 drawList->AddImage(gamutPaint, pos, ImVec2(pos.x + size.x, pos.y + size.y), in ImGui_Primaries()
983 drawList->AddCircle(r, 5.0f, 0xFF000040); in ImGui_Primaries()
984 drawList->AddCircle(g, 5.0f, 0xFF004000); in ImGui_Primaries()
985 drawList->AddCircle(b, 5.0f, 0xFF400000); in ImGui_Primaries()
986 drawList->AddCircle(w, 5.0f, 0xFFFFFFFF); in ImGui_Primaries()
987 drawList->AddTriangle(r, g, b, 0xFFFFFFFF); in ImGui_Primaries()
1183 const ImDrawList* drawList = drawData->CmdLists[i]; in drawImGui() local
1187 for (int i = 0; i < drawList->VtxBuffer.size(); ++i) { in drawImGui()
1188 const ImDrawVert& vert = drawList->VtxBuffer[i]; in drawImGui()
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/external/swiftshader/src/Renderer/
DRenderer.cpp154 drawList[draw] = drawCall[draw]; in Renderer()
292 drawList[nextDraw % DRAW_COUNT] = draw; in draw()
748 DrawCall *draw = drawList[currentDraw % DRAW_COUNT]; in findAvailableTasks()
759 draw = drawList[currentDraw % DRAW_COUNT]; in findAvailableTasks()
843 DrawCall *draw = drawList[primitiveProgress[unit].drawCall % DRAW_COUNT]; in executeTask()
878 DrawCall *draw = drawList[pixelProgress[cluster].drawCall % DRAW_COUNT]; in executeTask()
912 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall % DRAW_COUNT]; in finishRendering()
1048 DrawCall *draw = drawList[primitiveProgress[unit].drawCall % DRAW_COUNT]; in processPrimitiveVertices()
1478 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall % DRAW_COUNT]; in setupSolidTriangles()
1524 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall % DRAW_COUNT]; in setupWireframeTriangle()
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DRenderer.hpp452 DrawCall *drawList[DRAW_COUNT]; member in sw::Renderer