Searched refs:drawOpArgs (Results 1 – 4 of 4) sorted by relevance
45 args.fAppliedClip = state.drawOpArgs().fAppliedClip; in initPipeline()46 args.fRenderTarget = state.drawOpArgs().fRenderTarget; in initPipeline()48 args.fDstTexture = state.drawOpArgs().fDstTexture; in initPipeline()50 &this->doFragmentProcessorAnalysis(state.caps(), state.drawOpArgs().fAppliedClip); in initPipeline()59 const GrAppliedClip* appliedClip = flushState.drawOpArgs().fAppliedClip; in init_stencil_pass_settings()62 flushState.drawOpArgs().fRenderTarget->renderTargetPriv().numStencilBits()); in init_stencil_pass_settings()
63 SkASSERT(!state->drawOpArgs().fAppliedClip); in onExecute()64 SkASSERT(!state->drawOpArgs().fDstTexture.texture()); in onExecute()65 SkASSERT(state->drawOpArgs().fRenderTarget == this->pipeline()->getRenderTarget()); in onExecute()
486 const GrAppliedClip* clip = state->drawOpArgs().fAppliedClip; in onExecute()496 args.fRenderTarget = state->drawOpArgs().fRenderTarget; in onExecute()497 args.fDstTexture = state->drawOpArgs().fDstTexture; in onExecute()
108 const DrawOpArgs& drawOpArgs() const { in drawOpArgs() function