Searched refs:dri2Hash (Results 1 – 1 of 1) sorted by relevance
73 __glxHashTable *dri2Hash; member330 __glxHashDelete(pdp->dri2Hash, pdraw->base.xDrawable); in dri2DestroyDrawable()401 if (__glxHashInsert(pdp->dri2Hash, xDrawable, pdraw)) { in dri2CreateDrawable()1204 __glxHashDestroy(pdp->dri2Hash); in dri2DestroyDisplay()1215 if (__glxHashLookup(pdp->dri2Hash, id, (void *) &pdraw) == 0) in dri2GetGlxDrawableFromXDrawableId()1264 pdp->dri2Hash = __glxHashCreate(); in dri2CreateDisplay()1265 if (pdp->dri2Hash == NULL) { in dri2CreateDisplay()