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/external/swiftshader/src/Shader/
DSamplerCore.cpp1409 Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLod() local
1412 duvdxy = Float4(dudxy.xz, dvdxy.xz); in computeLod()
1467 Float4 dudxy = u.ywyw - u; in computeLodCube() local
1472 dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()
1476 dudxy *= dudxy; in computeLodCube()
1480 dudxy += dvdxy; in computeLodCube()
1481 dudxy += dsdxy; in computeLodCube()
1483 lod = Max(Float(dudxy.x), Float(dudxy.y)); // FIXME: Max(dudxy.x, dudxy.y); in computeLodCube()
1487 Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLodCube() local
1490 Float4 duvdxy = Float4(dudxy.xz, dvdxy.xz); in computeLodCube()
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