/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.hpp | 102 Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dudy, const f… 103 Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dwdx, const f…
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D | tcuTexLookupVerifier.cpp | 2120 Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dwdx, const flo… in computeLodBoundsFromDerivates() argument 2123 const float mvx = deFloatAbs(dvdx); in computeLodBoundsFromDerivates() 2158 Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dudy, const flo… in computeLodBoundsFromDerivates() argument 2160 return computeLodBoundsFromDerivates(dudx, dvdx, 0.0f, dudy, dvdy, 0.0f, prec); in computeLodBoundsFromDerivates() 2200 const float dvdx = float(faceSize) * 0.5f * (tcdx*ma - tc*madx) / (ma*ma); in computeCubeLodBoundsFromDerivates() local 2203 const Vec2 bounds = computeLodBoundsFromDerivates(dudx, dvdx, dudy, dvdy, prec); in computeCubeLodBoundsFromDerivates()
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/external/mesa3d/src/mesa/swrast/ |
D | s_aaline.c | 196 GLfloat dvdx = tPlane[0] / tPlane[2] * invQ * height; in compute_lambda() local 199 GLfloat r2 = dvdx * dvdx + dvdy * dvdy; in compute_lambda()
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D | s_texfilter.c | 1645 const GLfloat dudx, const GLfloat dvdx, in sample_2d_ewa() argument 1660 GLfloat vx = dvdx * scaling; in sample_2d_ewa() 1772 const GLfloat dudx, const GLfloat dvdx, in sample_2d_footprint() argument 1781 GLfloat vx = dvdx * scaling; in sample_2d_footprint() 1916 GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); in sample_lambda_2d_aniso() local 1923 GLfloat Px2 = dudx * dudx + dvdx * dvdx; in sample_lambda_2d_aniso() 1991 dudx, dvdx, dudy, dvdy, floor(lod), rgba[i]); in sample_lambda_2d_aniso()
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D | s_span.c | 419 GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); in _swrast_compute_lambda() local 422 GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx); in _swrast_compute_lambda()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 224 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax() local 227 return deFloatLog2(de::max(de::abs(dudx), de::abs(dudy)) + de::max(de::abs(dvdx), de::abs(dvdy))); in calculateLodMax() 235 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMin() local 238 …return deFloatLog2(de::max(de::max(de::abs(dudx), de::abs(dudy)), de::max(de::abs(dvdx), de::abs(d… in calculateLodMin()
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/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.hpp | 167 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy); 168 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, flo…
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D | gluTextureTestUtil.cpp | 210 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy) in computeLodFromDerivates() argument 216 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates() 223 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates() 250 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float … in computeLodFromDerivates() argument 256 …p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dw… in computeLodFromDerivates() 263 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates() 323 float dvdx = triDerivateX(v, projection, wx, width, wy/height); in computeProjectedTriLod() local 327 return computeLodFromDerivates(mode, dudx, dvdx, dudy, dvdy); in computeProjectedTriLod() 335 float dvdx = triDerivateX(v, projection, wx, width, wy/height); in computeProjectedTriLod() local 341 return computeLodFromDerivates(mode, dudx, dvdx, dwdx, dudy, dvdy, dwdy); in computeProjectedTriLod() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 304 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax() local 310 const float mv = de::max(de::abs(dvdx), de::abs(dvdy)); in calculateLodMax() 320 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMin() local 326 const float mv = de::max(de::abs(dvdx), de::abs(dvdy)); in calculateLodMin()
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D | es3fVertexTextureTests.cpp | 1302 const float dvdx = (trans10.y() - trans00.y()) * (float)texHeight / dstSize.x(); in calculateLod() local 1305 return deFloatLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx, dudy*dudy + dvdy*dvdy))); in calculateLod() 1643 const float dvdx = (trans10.y() - trans00.y()) * (float)srcHeight / dstSize.x(); in calculateLod() local 1648 …return deFloatLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx + dwdx*dwdx, dudy*dudy + dvdy*dvdy + … in calculateLod()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_tex_sample.c | 1635 const float dudx, const float dvdx, in img_filter_2d_ewa() argument 1649 float vx = dvdx * scaling; in img_filter_2d_ewa() 1832 float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; in mip_filter_linear_aniso() local 1839 float Px2 = dudx * dudx + dvdx * dvdx; in mip_filter_linear_aniso() 1898 dudx, dvdx, dudy, dvdy, rgba); in mip_filter_linear_aniso()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 270 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy) in computeLodFromDerivates() argument 276 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates() 283 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates() 298 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float … in computeLodFromDerivates() argument 304 …p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dw… in computeLodFromDerivates() 311 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1429 Float4 dvdx = duvdxy.zzzz; in computeLod() local 1434 vDelta = As<Float4>(As<Int4>(dvdx) & mask | As<Int4>(dvdy) & ~mask); in computeLod()
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