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Searched refs:dvdx (Results 1 – 13 of 13) sorted by relevance

/external/deqp/framework/common/
DtcuTexLookupVerifier.hpp102 Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dudy, const f…
103 Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dwdx, const f…
DtcuTexLookupVerifier.cpp2120 Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dwdx, const flo… in computeLodBoundsFromDerivates() argument
2123 const float mvx = deFloatAbs(dvdx); in computeLodBoundsFromDerivates()
2158 Vec2 computeLodBoundsFromDerivates (const float dudx, const float dvdx, const float dudy, const flo… in computeLodBoundsFromDerivates() argument
2160 return computeLodBoundsFromDerivates(dudx, dvdx, 0.0f, dudy, dvdy, 0.0f, prec); in computeLodBoundsFromDerivates()
2200 const float dvdx = float(faceSize) * 0.5f * (tcdx*ma - tc*madx) / (ma*ma); in computeCubeLodBoundsFromDerivates() local
2203 const Vec2 bounds = computeLodBoundsFromDerivates(dudx, dvdx, dudy, dvdy, prec); in computeCubeLodBoundsFromDerivates()
/external/mesa3d/src/mesa/swrast/
Ds_aaline.c196 GLfloat dvdx = tPlane[0] / tPlane[2] * invQ * height; in compute_lambda() local
199 GLfloat r2 = dvdx * dvdx + dvdy * dvdy; in compute_lambda()
Ds_texfilter.c1645 const GLfloat dudx, const GLfloat dvdx, in sample_2d_ewa() argument
1660 GLfloat vx = dvdx * scaling; in sample_2d_ewa()
1772 const GLfloat dudx, const GLfloat dvdx, in sample_2d_footprint() argument
1781 GLfloat vx = dvdx * scaling; in sample_2d_footprint()
1916 GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); in sample_lambda_2d_aniso() local
1923 GLfloat Px2 = dudx * dudx + dvdx * dvdx; in sample_lambda_2d_aniso()
1991 dudx, dvdx, dudy, dvdy, floor(lod), rgba[i]); in sample_lambda_2d_aniso()
Ds_span.c419 GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); in _swrast_compute_lambda() local
422 GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx); in _swrast_compute_lambda()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp224 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax() local
227 return deFloatLog2(de::max(de::abs(dudx), de::abs(dudy)) + de::max(de::abs(dvdx), de::abs(dvdy))); in calculateLodMax()
235 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMin() local
238 …return deFloatLog2(de::max(de::max(de::abs(dudx), de::abs(dudy)), de::max(de::abs(dvdx), de::abs(d… in calculateLodMin()
/external/deqp/framework/opengl/
DgluTextureTestUtil.hpp167 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy);
168 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, flo…
DgluTextureTestUtil.cpp210 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy) in computeLodFromDerivates() argument
216 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates()
223 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
250 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float … in computeLodFromDerivates() argument
256 …p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dw… in computeLodFromDerivates()
263 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
323 float dvdx = triDerivateX(v, projection, wx, width, wy/height); in computeProjectedTriLod() local
327 return computeLodFromDerivates(mode, dudx, dvdx, dudy, dvdy); in computeProjectedTriLod()
335 float dvdx = triDerivateX(v, projection, wx, width, wy/height); in computeProjectedTriLod() local
341 return computeLodFromDerivates(mode, dudx, dvdx, dwdx, dudy, dvdy, dwdy); in computeProjectedTriLod()
[all …]
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp304 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax() local
310 const float mv = de::max(de::abs(dvdx), de::abs(dvdy)); in calculateLodMax()
320 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMin() local
326 const float mv = de::max(de::abs(dvdx), de::abs(dvdy)); in calculateLodMin()
Des3fVertexTextureTests.cpp1302 const float dvdx = (trans10.y() - trans00.y()) * (float)texHeight / dstSize.x(); in calculateLod() local
1305 return deFloatLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx, dudy*dudy + dvdy*dvdy))); in calculateLod()
1643 const float dvdx = (trans10.y() - trans00.y()) * (float)srcHeight / dstSize.x(); in calculateLod() local
1648 …return deFloatLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx + dwdx*dwdx, dudy*dudy + dvdy*dvdy + … in calculateLod()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c1635 const float dudx, const float dvdx, in img_filter_2d_ewa() argument
1649 float vx = dvdx * scaling; in img_filter_2d_ewa()
1832 float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; in mip_filter_linear_aniso() local
1839 float Px2 = dudx * dudx + dvdx * dvdx; in mip_filter_linear_aniso()
1898 dudx, dvdx, dudy, dvdy, rgba); in mip_filter_linear_aniso()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp270 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy) in computeLodFromDerivates() argument
276 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates()
283 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
298 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float … in computeLodFromDerivates() argument
304 …p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dw… in computeLodFromDerivates()
311 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1429 Float4 dvdx = duvdxy.zzzz; in computeLod() local
1434 vDelta = As<Float4>(As<Int4>(dvdx) & mask | As<Int4>(dvdy) & ~mask); in computeLod()