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Searched refs:dx0h (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.cpp1719 float dx0h = dx * P0.w / H; in setupLine() local
1728 P[0].y += -dx0h + +dy0h; in setupLine()
1740 P[3].y += +dx0h + +dy0h; in setupLine()