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Searched refs:dx1h (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.cpp1724 float dx1h = dx * P1.w / H; in setupLine() local
1732 P[1].y += -dx1h + +dy1h; in setupLine()
1736 P[2].y += +dx1h + -dy1h; in setupLine()