/external/mesa3d/src/glsl/builtins/ir/ |
D | smoothstep.ir | 4 (declare (in) float edge0) 11 …oat / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re… 17 (declare (in) float edge0) 24 …vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re… 31 (declare (in) float edge0) 38 …vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re… 46 (declare (in) float edge0) 53 …vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re… 60 (declare (in) vec2 edge0) 67 … vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_re… [all …]
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/external/vulkan-validation-layers/libs/glm/detail/ |
D | func_common.inl | 587 genType const & edge0, argument 596 genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)); 603 T const & edge0, argument 613 smoothstep(edge0, edge1, x.x), 614 smoothstep(edge0, edge1, x.y)); 620 T const & edge0, argument 630 smoothstep(edge0, edge1, x.x), 631 smoothstep(edge0, edge1, x.y), 632 smoothstep(edge0, edge1, x.z)); 638 T const & edge0, argument [all …]
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D | func_common.hpp | 313 genType const & edge0, 319 typename genType::value_type const & edge0,
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D | intrinsic_common.hpp | 77 __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
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D | intrinsic_common.inl | 273 GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x) argument 275 __m128 sub0 = _mm_sub_ps(x, edge0); 276 __m128 sub1 = _mm_sub_ps(edge1, edge0);
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/external/skia/samplecode/ |
D | SamplePatch.cpp | 117 SkPoint* edge0 = storage.get(); in draw() local 118 SkPoint* edge1 = edge0 + nu; in draw() 123 eval_patch_edge(fPts + 0, edge0, nu); in draw() 127 edge3[nv] = edge0[0]; // the last shall be first in draw() 138 memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint)); in draw() 145 eval_sheet(edge0, nu, nv, col, row, &r[col]); in draw()
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 110.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 120.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 130.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 140.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x);
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/external/opencv/cv/src/ |
D | cvsubdivision2d.cpp | 661 CvSubdiv2DEdge edge0 = (CvSubdiv2DEdge) quadedge, edge1, edge2; in cvCalcSubdivVoronoi2D() local 668 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_LEFT ); in cvCalcSubdivVoronoi2D() 671 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); in cvCalcSubdivVoronoi2D() 688 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_RIGHT ); in cvCalcSubdivVoronoi2D() 691 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); in cvCalcSubdivVoronoi2D()
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/external/vulkan-validation-layers/libs/glm/gtx/ |
D | simd_vec4.hpp | 344 detail::fvec4SIMD const & edge0, 349 float const & edge0,
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D | simd_vec4.inl | 480 detail::fvec4SIMD const & edge0, argument 485 return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data); 490 float const & edge0, argument 495 return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
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/external/deqp/framework/common/ |
D | tcuVectorUtil.hpp | 71 inline float smoothStep (float edge0, float edge1, float x) in smoothStep() argument 73 if (x <= edge0) return 0.0f; in smoothStep() 75 float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f); in smoothStep()
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/external/libvpx/libvpx/vp9/common/ |
D | vp9_pred_common.c | 266 const MV_REFERENCE_FRAME edge0 = in vp9_get_pred_context_single_ref_p2() local 268 pred_context = 4 * (edge0 == GOLDEN_FRAME); in vp9_get_pred_context_single_ref_p2()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1121 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth() argument 1123 …Float4 tx = Min(Max((x.x - edge0.x) / (edge1.x - edge0.x), Float4(0.0f)), Float4(1.0f)); dst.x = t… in smooth() 1124 …Float4 ty = Min(Max((x.y - edge0.y) / (edge1.y - edge0.y), Float4(0.0f)), Float4(1.0f)); dst.y = t… in smooth() 1125 …Float4 tz = Min(Max((x.z - edge0.z) / (edge1.z - edge0.z), Float4(0.0f)), Float4(1.0f)); dst.z = t… in smooth() 1126 …Float4 tw = Min(Max((x.w - edge0.w) / (edge1.w - edge0.w), Float4(0.0f)), Float4(1.0f)); dst.w = t… in smooth()
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/external/skia/src/sksl/ |
D | sksl.include | 89 $genType smoothstep($genType edge0, $genType edge1, $genType x); 90 $genType smoothstep(float edge0, float edge1, $genType x); 91 //$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x); 92 //$genDType smoothstep(double edge0, double edge1, $genDType x);
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/external/clang/lib/Headers/ |
D | opencl-c.h | 11440 float __ovld __cnfn smoothstep(float edge0, float edge1, float x); 11441 float2 __ovld __cnfn smoothstep(float2 edge0, float2 edge1, float2 x); 11442 float3 __ovld __cnfn smoothstep(float3 edge0, float3 edge1, float3 x); 11443 float4 __ovld __cnfn smoothstep(float4 edge0, float4 edge1, float4 x); 11444 float8 __ovld __cnfn smoothstep(float8 edge0, float8 edge1, float8 x); 11445 float16 __ovld __cnfn smoothstep(float16 edge0, float16 edge1, float16 x); 11446 float2 __ovld __cnfn smoothstep(float edge0, float edge1, float2 x); 11447 float3 __ovld __cnfn smoothstep(float edge0, float edge1, float3 x); 11448 float4 __ovld __cnfn smoothstep(float edge0, float edge1, float4 x); 11449 float8 __ovld __cnfn smoothstep(float edge0, float edge1, float8 x); [all …]
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/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 3329 const ExprP<float>& edge0 = args.a; in doExpand() local 3332 const ExprP<float> tExpr = clamp((x - edge0) / (edge1 - edge0), in doExpand()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 3278 const ExprP<float>& edge0 = args.a; in doExpand() local 3281 const ExprP<float> tExpr = clamp((x - edge0) / (edge1 - edge0), in doExpand()
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