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Searched refs:edge0 (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/glsl/builtins/ir/
Dsmoothstep.ir4 (declare (in) float edge0)
11 …oat / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re…
17 (declare (in) float edge0)
24 …vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re…
31 (declare (in) float edge0)
38 …vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re…
46 (declare (in) float edge0)
53 …vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re…
60 (declare (in) vec2 edge0)
67 … vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_re…
[all …]
/external/vulkan-validation-layers/libs/glm/detail/
Dfunc_common.inl587 genType const & edge0, argument
596 genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1));
603 T const & edge0, argument
613 smoothstep(edge0, edge1, x.x),
614 smoothstep(edge0, edge1, x.y));
620 T const & edge0, argument
630 smoothstep(edge0, edge1, x.x),
631 smoothstep(edge0, edge1, x.y),
632 smoothstep(edge0, edge1, x.z));
638 T const & edge0, argument
[all …]
Dfunc_common.hpp313 genType const & edge0,
319 typename genType::value_type const & edge0,
Dintrinsic_common.hpp77 __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
Dintrinsic_common.inl273 GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x) argument
275 __m128 sub0 = _mm_sub_ps(x, edge0);
276 __m128 sub1 = _mm_sub_ps(edge1, edge0);
/external/skia/samplecode/
DSamplePatch.cpp117 SkPoint* edge0 = storage.get(); in draw() local
118 SkPoint* edge1 = edge0 + nu; in draw()
123 eval_patch_edge(fPts + 0, edge0, nu); in draw()
127 edge3[nv] = edge0[0]; // the last shall be first in draw()
138 memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint)); in draw()
145 eval_sheet(edge0, nu, nv, col, row, &r[col]); in draw()
/external/mesa3d/src/glsl/builtins/profiles/
D100.glsl170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D110.glsl170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D120.glsl170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D130.glsl287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
D140.glsl287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
/external/opencv/cv/src/
Dcvsubdivision2d.cpp661 CvSubdiv2DEdge edge0 = (CvSubdiv2DEdge) quadedge, edge1, edge2; in cvCalcSubdivVoronoi2D() local
668 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_LEFT ); in cvCalcSubdivVoronoi2D()
671 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); in cvCalcSubdivVoronoi2D()
688 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_RIGHT ); in cvCalcSubdivVoronoi2D()
691 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); in cvCalcSubdivVoronoi2D()
/external/vulkan-validation-layers/libs/glm/gtx/
Dsimd_vec4.hpp344 detail::fvec4SIMD const & edge0,
349 float const & edge0,
Dsimd_vec4.inl480 detail::fvec4SIMD const & edge0, argument
485 return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data);
490 float const & edge0, argument
495 return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
/external/deqp/framework/common/
DtcuVectorUtil.hpp71 inline float smoothStep (float edge0, float edge1, float x) in smoothStep() argument
73 if (x <= edge0) return 0.0f; in smoothStep()
75 float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f); in smoothStep()
/external/libvpx/libvpx/vp9/common/
Dvp9_pred_common.c266 const MV_REFERENCE_FRAME edge0 = in vp9_get_pred_context_single_ref_p2() local
268 pred_context = 4 * (edge0 == GOLDEN_FRAME); in vp9_get_pred_context_single_ref_p2()
/external/swiftshader/src/Shader/
DShaderCore.cpp1121 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth() argument
1123 …Float4 tx = Min(Max((x.x - edge0.x) / (edge1.x - edge0.x), Float4(0.0f)), Float4(1.0f)); dst.x = t… in smooth()
1124 …Float4 ty = Min(Max((x.y - edge0.y) / (edge1.y - edge0.y), Float4(0.0f)), Float4(1.0f)); dst.y = t… in smooth()
1125 …Float4 tz = Min(Max((x.z - edge0.z) / (edge1.z - edge0.z), Float4(0.0f)), Float4(1.0f)); dst.z = t… in smooth()
1126 …Float4 tw = Min(Max((x.w - edge0.w) / (edge1.w - edge0.w), Float4(0.0f)), Float4(1.0f)); dst.w = t… in smooth()
/external/skia/src/sksl/
Dsksl.include89 $genType smoothstep($genType edge0, $genType edge1, $genType x);
90 $genType smoothstep(float edge0, float edge1, $genType x);
91 //$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x);
92 //$genDType smoothstep(double edge0, double edge1, $genDType x);
/external/clang/lib/Headers/
Dopencl-c.h11440 float __ovld __cnfn smoothstep(float edge0, float edge1, float x);
11441 float2 __ovld __cnfn smoothstep(float2 edge0, float2 edge1, float2 x);
11442 float3 __ovld __cnfn smoothstep(float3 edge0, float3 edge1, float3 x);
11443 float4 __ovld __cnfn smoothstep(float4 edge0, float4 edge1, float4 x);
11444 float8 __ovld __cnfn smoothstep(float8 edge0, float8 edge1, float8 x);
11445 float16 __ovld __cnfn smoothstep(float16 edge0, float16 edge1, float16 x);
11446 float2 __ovld __cnfn smoothstep(float edge0, float edge1, float2 x);
11447 float3 __ovld __cnfn smoothstep(float edge0, float edge1, float3 x);
11448 float4 __ovld __cnfn smoothstep(float edge0, float edge1, float4 x);
11449 float8 __ovld __cnfn smoothstep(float edge0, float edge1, float8 x);
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/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp3329 const ExprP<float>& edge0 = args.a; in doExpand() local
3332 const ExprP<float> tExpr = clamp((x - edge0) / (edge1 - edge0), in doExpand()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp3278 const ExprP<float>& edge0 = args.a; in doExpand() local
3281 const ExprP<float> tExpr = clamp((x - edge0) / (edge1 - edge0), in doExpand()