Searched refs:exponential (Results 1 – 25 of 193) sorted by relevance
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23 exponential{"اس"}37 exponential{"×۱۰^"}53 exponential{"E"}68 exponential{"E"}83 exponential{"E"}98 exponential{"E"}113 exponential{"E"}129 exponential{"E"}155 exponential{"E"}170 exponential{"E"}[all …]
11 exponential{"e"}
14 exponential{"×۱۰^"}
11 exponential{"×10^"}
20 exponential{"×۱۰^"}46 exponential{"E"}
1dEQP-GLES2.functional.fbo.api.attachment_query_empty_fbo 2dEQP-GLES2.functional. ...
1dEQP-GLES2.performance.shader.operator.angle_and_trigonometry.acos.fragment.highp_float 2 ...
35 * - \ref matrixbase_exp "MatrixBase::exp()", for computing the matrix exponential112 Compute the matrix exponential.118 \param[in] M matrix whose exponential is to be computed.119 \returns expression representing the matrix exponential of \p M.121 The matrix exponential of \f$ M \f$ is defined by123 The matrix exponential can be used to solve linear ordinary128 The matrix exponential is different from applying the exp function to all the entries in the matrix.135 The matrix exponential is computed using the scaling-and-squaring137 rescaled, then the exponential of the reduced matrix is computed144 scaling and squaring method for the matrix exponential revisited,"[all …]
2 exponential: 12.3015e+02
2 exponential: 685.230_15e+03
4 exponential: 12.3015e+02
4 exponential: 685.230_15e+03
4830 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_float_vertex4831 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_float_fragment4832 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_vertex4833 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_fragment4834 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex4835 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_fragment4836 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_vertex4837 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_fragment4838 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_vertex4839 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_fragment[all …]
4825 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_float_vertex4826 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_float_fragment4827 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_vertex4828 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_fragment4829 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex4830 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_fragment4831 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_vertex4832 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_fragment4833 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_vertex4834 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_fragment[all …]
52 ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential70 ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential88 ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential109 ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential130 ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
1dEQP-GLES2.functional.buffer.write.random.9 2dEQP-GLES2. ...
4 ; exponential form, outputs it correctly in hex format. This is a distillation
214 String exponential = en.getExponentSeparator(); in TestSymbols() local215 fr.setExponentSeparator(exponential); in TestSymbols()
213 String exponential = en.getExponentSeparator(); in TestSymbols() local214 fr.setExponentSeparator(exponential); in TestSymbols()
117 UnicodeString exponential(en.getSymbol(DecimalFormatSymbols::kExponentialSymbol)); in testSymbols() local118 fr.setSymbol(DecimalFormatSymbols::kExponentialSymbol, exponential); in testSymbols()
6 - With various defines that limit worst case exponential behavior.