Searched refs:f0u (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 802 UShort4 f0u = uuuu0; in sampleQuad2D() local 807 f0u = f0u << *Pointer<Long1>(mipmap + OFFSET(Mipmap,uInt)); // .u in sampleQuad2D() 812 f0u = f0u * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); in sampleQuad2D() 816 UShort4 f1u = ~f0u; in sampleQuad2D() 819 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D() 821 UShort4 f0u1v = MulHigh(f0u, f1v); in sampleQuad2D() 843 c0.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0u) + MulHigh(As<UShort4>(c1.x), f0u); in sampleQuad2D() 844 c2.x = As<UShort4>(c2.x) - MulHigh(As<UShort4>(c2.x), f0u) + MulHigh(As<UShort4>(c3.x), f0u); in sampleQuad2D() 873 c0.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0u) + MulHigh(As<UShort4>(c1.y), f0u); in sampleQuad2D() 874 c2.y = As<UShort4>(c2.y) - MulHigh(As<UShort4>(c2.y), f0u) + MulHigh(As<UShort4>(c3.y), f0u); in sampleQuad2D() [all …]
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