Searched refs:fAmbient (Results 1 – 7 of 7) sorted by relevance
31 light.fAmbient = SkUnitScalarClampToByte(ambient); in MakeEmboss()140 fLight.fAmbient, fLight.fSpecular); in toString()
22 uint8_t fAmbient; member
87 int ambient = light.fAmbient; in Emboss()
32 fLight.fAmbient = 128; in EmbossView()
379 light.fAmbient = 0x48; in drawPicture()
474 light.fAmbient = R(256); in make_mask_filter()
500 fuzz->nextRange(&light.fAmbient, 0, 255); in make_mask_filter()