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Searched refs:fBaseFrequencyUni (Results 1 – 2 of 2) sorted by relevance

/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp615 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; member in GrGLPerlinNoise2
733 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
736 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()
1012 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); in onSetData()
1035 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; member in GrGLImprovedPerlinNoise
1138 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1141 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()
1286 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); in onSetData()
/external/skia/src/effects/
DSkPerlinNoiseShader.cpp479 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; member in GrGLPerlinNoise
596 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
599 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()
875 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); in onSetData()