Searched refs:fBlitAA (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/core/ |
D | SkBlitter_PM4f.cpp | 147 , fBlitAA(bstate.fBlitAA) in SkState_Shader_Blitter() 166 if (fBlitAA) { in blitV() 168 fBlitAA(&fBState, x, y, fDevice, 1, &alpha); in blitV() 287 if (fBlitAA) { in blitMask() 289 fBlitAA(&fBState, x, y, fDevice, width, maskRow); in blitMask() 315 SkShader::Context::BlitAA fBlitAA; member in SkState_Shader_Blitter
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D | SkColorShader.cpp | 291 state->fBlitAA = D32_BlitAA; in choose_blitprocs() 297 state->fBlitAA = F16_BlitAA; in choose_blitprocs()
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/external/skia/include/core/ |
D | SkShader.h | 172 BlitAA fBlitAA; member 178 state->fBlitAA = nullptr; in chooseBlitProcs() 180 SkASSERT(state->fBlitBW || state->fBlitAA); in chooseBlitProcs()
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