Searched refs:fBloatedRadius (Results 1 – 1 of 1) sorted by relevance
700 , fBloatedRadius(kFloat_GrSLType) in BackendCoverage()738 GrGLSLVertToFrag fBloatedRadius; member in gr_instanced::GLSLInstanceProcessor::BackendCoverage776 varyingHandler->addFlatVarying("bloatedRadius", &fBloatedRadius, kHigh_GrSLPrecision); in onInit()814 if (fBloatedRadius.vsOut()) { in setupOval()816 v->codeAppendf("%s = shapeHalfSize.x + 0.5;", fBloatedRadius.vsOut()); in setupOval()1017 fBloatedRadius.fsIn(), fEllipseCoords.fsIn()); in emitCircle()