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Searched refs:fBloatedRadius (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/instanced/
DInstanceProcessor.cpp700 , fBloatedRadius(kFloat_GrSLType) in BackendCoverage()
738 GrGLSLVertToFrag fBloatedRadius; member in gr_instanced::GLSLInstanceProcessor::BackendCoverage
776 varyingHandler->addFlatVarying("bloatedRadius", &fBloatedRadius, kHigh_GrSLPrecision); in onInit()
814 if (fBloatedRadius.vsOut()) { in setupOval()
816 v->codeAppendf("%s = shapeHalfSize.x + 0.5;", fBloatedRadius.vsOut()); in setupOval()
1017 fBloatedRadius.fsIn(), fEllipseCoords.fsIn()); in emitCircle()