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Searched refs:fBufferMapThreshold (Results 1 – 8 of 8) sorted by relevance

/external/skia/include/gpu/
DGrCaps.h173 SkASSERT(fBufferMapThreshold >= 0); in bufferMapThreshold()
174 return fBufferMapThreshold; in bufferMapThreshold()
247 int fBufferMapThreshold; variable
DGrContextOptions.h34 int fBufferMapThreshold = -1; member
/external/skia/src/gpu/
DGrBufferAllocPool.cpp54 fBufferMapThreshold = gpu->caps()->bufferMapThreshold(); in GrBufferAllocPool()
250 attemptMap = size > fBufferMapThreshold; in createBlock()
301 flushSize > fBufferMapThreshold) { in flushCpuData()
DGrCaps.cpp77 fBufferMapThreshold = options.fBufferMapThreshold; in GrCaps()
DGrBufferAllocPool.h114 size_t fBufferMapThreshold; variable
/external/skia/src/gpu/vk/
DGrVkCaps.cpp44 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out in GrVkCaps()
169 fBufferMapThreshold = 0; in initGrCaps()
/external/skia/tools/gpu/
DGrTest.cpp407 options.fBufferMapThreshold = 0; in initMockContext()
/external/skia/src/gpu/gl/
DGrGLCaps.cpp432 if (fBufferMapThreshold < 0) { in init()
437 fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32; in init()
439 fBufferMapThreshold = SK_MaxS32; in init()