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Searched refs:fColorUniform (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/effects/
DGrConstColorProcessor.cpp21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
50 pdm.set4fv(fColorUniform, 1, color.fRGBA); in onSetData()
56 GrGLSLProgramDataManager::UniformHandle fColorUniform; member in GLConstColorProcessor
DGrBezierEffect.cpp42 pdman.set4fv(fColorUniform, 1, c); in setData()
58 UniformHandle fColorUniform; member in GrGLConicEffect
86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
303 pdman.set4fv(fColorUniform, 1, c); in setData()
319 UniformHandle fColorUniform; member in GrGLQuadEffect
347 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
505 pdman.set4fv(fColorUniform, 1, c); in setData()
515 UniformHandle fColorUniform; member in GrGLCubicEffect
543 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
DGrBitmapTextGeoProc.cpp48 &fColorUniform); in onEmitCode()
90 pdman.set4fv(fColorUniform, 1, c); in setData()
115 UniformHandle fColorUniform; member in GrGLBitmapTextGeoProc
DGrDistanceFieldGeoProc.cpp770 UniformHandle fColorUniform; member in GrGLDistanceFieldLCDTextGeoProc
/external/skia/src/gpu/
DGrPathProcessor.cpp39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
79 pd.set4fv(fColorUniform, 1, c); in setData()
110 UniformHandle fColorUniform; member in GrGLPathProcessor
DGrDefaultGeoProcFactory.cpp87 &fColorUniform); in onEmitCode()
162 pdman.set4fv(fColorUniform, 1, c); in setData()
178 UniformHandle fColorUniform; member in DefaultGeoProc::GLSLProcessor
/external/skia/src/gpu/ops/
DGrDashOp.cpp813 UniformHandle fColorUniform; member in GLDashingCircleEffect
849 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
888 pdman.set4fv(fColorUniform, 1, c); in setData()
1024 UniformHandle fColorUniform; member in GLDashingLineEffect
1053 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
1110 pdman.set4fv(fColorUniform, 1, c); in setData()
DGrAAConvexPathRenderer.cpp563 &fColorUniform); in onEmitCode()
612 pdman.set4fv(fColorUniform, 1, c); in setData()
620 UniformHandle fColorUniform; member in QuadEdgeEffect::GLSLProcessor
/external/skia/src/gpu/gl/
DGrGLGpu.h613 GrGLint fColorUniform; member
DGrGLGpu.cpp3861 GL_CALL_RET(fWireRectProgram.fColorUniform, in createWireRectProgram()
3926 GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels)); in drawDebugWireRect()