Searched refs:fCoverageScaleUniform (Results 1 – 1 of 1) sorted by relevance
47 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); in setData()59 UniformHandle fCoverageScaleUniform; member in GrGLConicEffect205 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()308 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); in setData()320 UniformHandle fCoverageScaleUniform; member in GrGLQuadEffect409 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()