/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 29 memcpy(light.fDirection, direction, sizeof(light.fDirection)); in MakeEmboss() 53 normalize(fLight.fDirection); in SkEmbossMaskFilter() 92 matrix.mapVectors((SkVector*)(void*)light.fDirection, in filterMask() 93 (SkVector*)(void*)fLight.fDirection, 1); in filterMask() 97 SkVector* vec = (SkVector*)(void*)light.fDirection; in filterMask() 98 vec->setLength(light.fDirection[0], in filterMask() 99 light.fDirection[1], in filterMask() 100 SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1])); in filterMask() 132 str->appendScalar(fLight.fDirection[0]); in toString() 134 str->appendScalar(fLight.fDirection[1]); in toString() [all …]
|
D | SkEmbossMask.cpp | 88 SkFixed lx = SkScalarToFixed(light.fDirection[0]); in Emboss() 89 SkFixed ly = SkScalarToFixed(light.fDirection[1]); in Emboss() 90 SkFixed lz = SkScalarToFixed(light.fDirection[2]); in Emboss()
|
D | SkEmbossMaskFilter.h | 20 SkScalar fDirection[3]; // x,y,z member
|
D | SkLightingImageFilter.cpp | 803 : INHERITED(color), fDirection(direction) { in SkDistantLight() 807 return fDirection; in surfaceToLight() 811 const SkPoint3& direction() const { return fDirection; } in direction() 828 fDirection == o.fDirection; in isEqual() 832 fDirection = readPoint3(buffer); in SkDistantLight() 837 : INHERITED(color), fDirection(direction) { in SkDistantLight() 843 writePoint3(fDirection, buffer); in onFlattenLight() 847 SkPoint3 fDirection; member in SkDistantLight
|
/external/skia/src/gpu/effects/ |
D | Gr1DKernelEffect.h | 34 , fDirection(direction) in Gr1DKernelEffect() 44 Direction direction() const { return fDirection; } in direction() 48 str.appendf("Direction: %s, Radius: %d ", kX_Direction == fDirection ? "X" : "Y", fRadius); in dumpInfo() 54 Direction fDirection;
|
/external/skia/samplecode/ |
D | SampleEmboss.cpp | 29 fLight.fDirection[0] = SK_Scalar1; in EmbossView() 30 fLight.fDirection[1] = SK_Scalar1; in EmbossView() 31 fLight.fDirection[2] = SK_Scalar1; in EmbossView()
|
D | SampleAll.cpp | 376 light.fDirection[0] = SK_Scalar1/2; in drawPicture() 377 light.fDirection[1] = SK_Scalar1/2; in drawPicture() 378 light.fDirection[2] = SK_Scalar1/3; in drawPicture()
|
D | SampleFilterFuzz.cpp | 471 light.fDirection[i] = make_scalar(); in make_mask_filter()
|
/external/icu/icu4c/source/layoutex/layout/ |
D | ParagraphLayout.h | 335 const UBiDiDirection fDirection; variable 689 return fDirection; in getDirection() 728 …: UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), … in VisualRun() 734 …: UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), … in VisualRun() 741 : fFont(font), fDirection(direction), fGlyphCount(glyphCount), in VisualRun()
|
/external/skia/src/views/ |
D | SkTouchGesture.cpp | 52 fDirection.set(sx, sy); in reset() 53 fSpeed0 = SkPoint::Normalize(&fDirection); in reset() 57 unit_axis_align(&fDirection); in reset() 78 float tx = fDirection.fX * dist; in evaluateMatrix() 79 float ty = fDirection.fY * dist; in evaluateMatrix()
|
/external/skia/src/utils/ |
D | SkShadowTessellator.cpp | 86 SkScalar fDirection; member in SkBaseShadowTessellator 128 , fDirection(1) in SkBaseShadowTessellator() 419 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkAmbientShadowTessellator() 518 fDirection = (perpDot > 0) ? -1 : 1; in handleLine() 522 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &normal)) { in handleLine() 559 if (compute_normal(fPositions[fPrevUmbraIndex], p, fDirection, &normal)) { in handleLine() 813 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkSpotShadowTessellator() 1149 fDirection = (perpDot > 0) ? -1 : 1; in handlePolyPoint() 1152 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &fFirstNormal)) { in handlePolyPoint() 1188 if (compute_normal(fPrevPoint, p, fDirection, &normal)) { in handlePolyPoint()
|
/external/skia/include/views/ |
D | SkTouchGesture.h | 24 SkPoint fDirection;
|
/external/skia/src/gpu/ |
D | GrTessellator.cpp | 189 Comparator(Direction direction) : fDirection(direction) {} in Comparator() 191 return fDirection == Direction::kHorizontal ? sweep_lt_horiz(a, b) : sweep_lt_vert(a, b); in sweep_lt() 193 Direction fDirection; member 1212 if (c.fDirection == Comparator::Direction::kHorizontal) { in sorted_merge() 1690 if (c.fDirection == Comparator::Direction::kHorizontal) { in sort_mesh()
|
/external/skia/fuzz/ |
D | FilterFuzz.cpp | 498 fuzz->nextN(light.fDirection, 3); in make_mask_filter()
|
/external/skia/tests/ |
D | PathTest.cpp | 2318 SkPathPriv::FirstDirection fDirection; in test_isNestedFillRects() member 2383 expectedDirs[1] = tests[testIndex].fDirection; in test_isNestedFillRects()
|