Searched refs:fDirectionUni (Results 1 – 1 of 1) sorted by relevance
711 UniformHandle fDirectionUni; member in __anonae3a547c0111::GrGLDistantLight2074 setUniformNormal3(pdman, fDirectionUni, distantLight->direction()); in setData()2081 fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight()