Searched refs:fDrawPool (Results 1 – 2 of 2) sorted by relevance
21 fDrawPool(1024, 1024) { in InstancedRendering()241 fHeadDraw = fTailDraw = fInstancedRendering->fDrawPool.allocate(); in Op()256 fInstancedRendering->fDrawPool.release(draw); in ~Op()
204 GrObjectMemoryPool<Op::Draw> fDrawPool; variable