Searched refs:fFBFetchSupport (Results 1 – 4 of 4) sorted by relevance
105 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()273 bool fFBFetchSupport : 1; variable
51 fFBFetchSupport = false; in GrShaderCaps()135 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); in dump()
94 result->fFBFetchSupport = false; in VariousCaps()
266 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()702 shaderCaps->fFBFetchSupport = true; in initGLSL()709 shaderCaps->fFBFetchSupport = true; in initGLSL()716 shaderCaps->fFBFetchSupport = true; in initGLSL()727 shaderCaps->fFBFetchSupport = false; in initGLSL()872 if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { in initGLSL()