Searched refs:fHardStopT (Results 1 – 2 of 2) sorted by relevance
522 GrGLSLProgramDataManager::UniformHandle fHardStopT; variable
1208 fHardStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in emitUniforms()1312 pdman.set1f(fHardStopT, e.fPositions[1]); in onSetData()1404 const char* stopT = uniformHandler->getUniformCStr(fHardStopT); in emitColor()