Searched refs:fHeightUni (Results 1 – 3 of 3) sorted by relevance
69 fHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in onEmitCode()135 pdman.set1f(fHeightUni, normalBevelFP.fBevelHeight); in setNormalData()212 GrGLSLProgramDataManager::UniformHandle fHeightUni; member in NormalBevelFP::GLSLNormalBevelFP
133 fHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()200 pdman.set1i(fHeightUni, height); in onSetData()212 GrGLSLProgramDataManager::UniformHandle fHeightUni; member in RadialShadowMapFP::GLSLRadialShadowMapFP
242 fHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()512 pdman.set1i(fHeightUni, height); in onSetData()543 GrGLSLProgramDataManager::UniformHandle fHeightUni; member in ShadowFP::GLSLShadowFP