Searched refs:fLanguageBreakEngines (Results 1 – 2 of 2) sorted by relevance
198 if (fLanguageBreakEngines) { in ~RuleBasedBreakIterator()199 delete fLanguageBreakEngines; in ~RuleBasedBreakIterator()200 fLanguageBreakEngines = NULL; in ~RuleBasedBreakIterator()219 if (fLanguageBreakEngines != NULL) { in operator =()220 delete fLanguageBreakEngines; in operator =()221 fLanguageBreakEngines = NULL; // Just rebuild for now in operator =()274 fLanguageBreakEngines = NULL; in init()1794 if (fLanguageBreakEngines == NULL) { in getLanguageBreakEngine()1795 fLanguageBreakEngines = new UStack(status); in getLanguageBreakEngine()1796 if (fLanguageBreakEngines == NULL || U_FAILURE(status)) { in getLanguageBreakEngine()[all …]
148 UStack *fLanguageBreakEngines; variable