Searched refs:fMaxInstancesPerDraw (Results 1 – 2 of 2) sorted by relevance
64 fMaxInstancesPerDraw = 0; in init()90 fMaxInstancesPerDraw = 0; in initIndexed()121 fMaxInstancesPerDraw = maxInstancesPerDraw; in initInstanced()136 if (mesh.fInstanceCount <= mesh.fMaxInstancesPerDraw) { in init()144 fInstanceBatch.fIndexCount = mesh.fMaxInstancesPerDraw * in init()146 fInstanceBatch.fVertexCount = mesh.fMaxInstancesPerDraw * in init()151 fInstancesRemaining = mesh.fInstanceCount - mesh.fMaxInstancesPerDraw; in init()160 int instances = SkTMin(fInstancesRemaining, fMesh->fMaxInstancesPerDraw); in next()176 int fMaxInstancesPerDraw; variable
37 fMaxInstancesPerDraw = di.fMaxInstancesPerDraw; in operator =()