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Searched refs:fMaxInstancesPerDraw (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrMesh.h64 fMaxInstancesPerDraw = 0; in init()
90 fMaxInstancesPerDraw = 0; in initIndexed()
121 fMaxInstancesPerDraw = maxInstancesPerDraw; in initInstanced()
136 if (mesh.fInstanceCount <= mesh.fMaxInstancesPerDraw) { in init()
144 fInstanceBatch.fIndexCount = mesh.fMaxInstancesPerDraw * in init()
146 fInstanceBatch.fVertexCount = mesh.fMaxInstancesPerDraw * in init()
151 fInstancesRemaining = mesh.fInstanceCount - mesh.fMaxInstancesPerDraw; in init()
160 int instances = SkTMin(fInstancesRemaining, fMesh->fMaxInstancesPerDraw); in next()
176 int fMaxInstancesPerDraw; variable
DGrGpu.cpp37 fMaxInstancesPerDraw = di.fMaxInstancesPerDraw; in operator =()