Searched refs:fNormal (Results 1 – 2 of 2) sorted by relevance
169 fTangent.rotateCCW(&fNormal); in init()170 fNormal.scale(SkScalarHalf(rec->getWidth())); in init()199 pts[0].set(x0 + fNormal.fX, y0 + fNormal.fY); // moveTo in addSegment()200 pts[1].set(x1 + fNormal.fX, y1 + fNormal.fY); // lineTo in addSegment()201 pts[2].set(x1 - fNormal.fX, y1 - fNormal.fY); // lineTo in addSegment()202 pts[3].set(x0 - fNormal.fX, y0 - fNormal.fY); // lineTo in addSegment()210 SkVector fNormal; member in SpecialLineRec
19 mediump vec3 fNormal = texture2D(sNormalMap, TexCoord).grb;20 mediump float fNDotL = dot((fNormal - 0.5) * 2.0, Light);