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Searched refs:fNormal (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/utils/
DSkDashPath.cpp169 fTangent.rotateCCW(&fNormal); in init()
170 fNormal.scale(SkScalarHalf(rec->getWidth())); in init()
199 pts[0].set(x0 + fNormal.fX, y0 + fNormal.fY); // moveTo in addSegment()
200 pts[1].set(x1 + fNormal.fX, y1 + fNormal.fY); // lineTo in addSegment()
201 pts[2].set(x1 - fNormal.fX, y1 - fNormal.fY); // lineTo in addSegment()
202 pts[3].set(x0 - fNormal.fX, y0 - fNormal.fY); // lineTo in addSegment()
210 SkVector fNormal; member in SpecialLineRec
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DSkinnedFragShader.fsh19 mediump vec3 fNormal = texture2D(sNormalMap, TexCoord).grb;
20 mediump float fNDotL = dot((fNormal - 0.5) * 2.0, Light);