Searched refs:fNormalizedWidthUni (Results 1 – 1 of 1) sorted by relevance
77 fNormalizedWidthUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()144 pdman.set1f(fNormalizedWidthUni, width/length); in setNormalData()215 GrGLSLProgramDataManager::UniformHandle fNormalizedWidthUni; member in NormalBevelFP::GLSLNormalBevelFP