Searched refs:fPositionsUni (Results 1 – 1 of 1) sorted by relevance
353 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()407 pdman.set4f(fPositionsUni, in onSetData()433 GrGLSLProgramDataManager::UniformHandle fPositionsUni; member in RRectsGaussianEdgeFP::GLSLRRectsGaussianEdgeFP