Searched refs:fPrevPoint (Results 1 – 1 of 1) sorted by relevance
89 SkPoint fPrevPoint; member in SkBaseShadowTessellator247 *fPositions.push() = fPrevPoint + currNormal; in addArc()256 *fPositions.push() = fPrevPoint + nextNormal; in addArc()419 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkAmbientShadowTessellator()420 SkScalar z = fTransformedHeightFunc(fPrevPoint); in SkAmbientShadowTessellator()489 fPrevPoint = fFirstPoint; in SkAmbientShadowTessellator()490 fRadius = this->offset(fTransformedHeightFunc(fPrevPoint)); in SkAmbientShadowTessellator()535 fPrevPoint = fFirstPoint; in handleLine()643 fPrevPoint = nextPoint; in addEdge()813 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkSpotShadowTessellator()[all …]