Searched refs:fRadiusUni (Results 1 – 1 of 1) sorted by relevance
367 fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()428 pdman.set1f(fRadiusUni, edgeFP.radius()); in onSetData()446 GrGLSLProgramDataManager::UniformHandle fRadiusUni; member in RRectsGaussianEdgeFP::GLSLRRectsGaussianEdgeFP