Searched refs:fRenderTargetHandle (Results 1 – 13 of 13) sorted by relevance
85 desc.fRenderTargetHandle = backendObj; in wrap_rt_test()92 desc.fRenderTargetHandle = (GrBackendObject)&backendCopy; in wrap_rt_test()
28 backendDesc.fRenderTargetHandle = 0; in make_wrapped_FBO0()
234 backendDesc.fRenderTargetHandle = 0; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
85 desc.fRenderTargetHandle = buffer; in getBackbufferSurface()
280 desc.fRenderTargetHandle = (GrBackendObject) &info; in createBuffers()
90 desc.fRenderTargetHandle = buffer; in getDesc()
98 desc.fRenderTargetHandle = buffer; in windowSizeChanged()
43 desc.fRenderTargetHandle = 0; // assume default framebuffer in init_skia()
204 desc.fRenderTargetHandle = buffer;
353 desc.fRenderTargetHandle = buffer; in makeGpuBackedSurface()
770 GrBackendObject fRenderTargetHandle; member
804 reinterpret_cast<const GrVkImageInfo*>(wrapDesc.fRenderTargetHandle); in onWrapBackendRenderTarget()
590 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); in onWrapBackendRenderTarget()