Searched refs:fRotate (Results 1 – 5 of 5) sorted by relevance
17 AddArcGM() : fRotate(0) {} in AddArcGM()44 startAngle += fRotate * 360 * speed * sign; in onDraw()56 fRotate = timer.scaled(1, 360); in onAnimate()61 SkScalar fRotate; member in AddArcGM123 StrokeCircleGM() : fRotate(0) {} in StrokeCircleGM()146 canvas->rotate(fRotate * sign); in onDraw()156 fRotate = timer.scaled(60, 360); in onAnimate()161 SkScalar fRotate; member in StrokeCircleGM173 FillCircleGM() : fRotate(0) {} in FillCircleGM()200 canvas->rotate(fRotate * sign); in onDraw()[all …]
161 FX_FLOAT fRotate);
220 FX_FLOAT fRotate) { in GetAP_HalfCircle() argument232 csAP << cos(fRotate) << " " << sin(fRotate) << " " << -sin(fRotate) << " " in GetAP_HalfCircle()233 << cos(fRotate) << " " << crBBox.left + fWidth / 2 << " " in GetAP_HalfCircle()
206 bool fRotate; variable
892 fRotate = false; in SampleWindow()1477 if (fRotate) { in beforeChild()1512 if (fPerspAnim || fRotate) { in beforeChild()1901 fRotate = !fRotate; in onHandleChar()2224 if (fRotate) { in updateTitle()